If you are using MST Cameras, Rezzers, or Movers you should rez out a VenueCenterpoint object. This looks like a small red wedge, typically placed in the center of your performance stage area, just under the floor. The VenueCenterpoint contains the “glue” for all the various MST tools to talk to each other.
The only thing you need to change is the name of the centerpoint object. You should rename it something unique to you such as “Amy Stage”. Optional configuration is available by opening up the contents of this object and editing the “VENUE_CONFIGURATION” notecard inside. Details on the options are below. Keep in mind that they are all OPTIONAL and normally do not need to be changed.
ALLOW_SAMEGROUP=
This option can be either “YES” or “NO”. IF it is set to”YES”, then any avatar who shares the same group as the Venue Centerpoint object will be able to use it. Typically this is used to share a stage area with other choreographers. IF you set it to “NO” then only the owner and specific whitelisted people will be able to use the Venue Centerpoint.
Example: ALLOW_SAMEGROUP=NO
ALLOW_RANGE=
This controls the maximum distance away in meters any MST component can be and still be connected to your theater area. By default it is set to 100 meters. If you wanted to make an entire region at every height be one unified theater you could set it to 4096.
Example: ALLOW_RANGE=100
ALLOW_OTHERPARCELS=
This controls whether the venue centerpoint will talk to MST components on other parcels nearby. It is used to help keep MST stages isolated from each other. You can set it to “YES” or “NO”. Typically you set it to “NO” unless your theater area is split across different parcels boundaries.
Example: ALLOW_OTHERPARCELS=NO
ALLOW=
You can one or more “Allow” lines to whitelist specific people in addition to yourself allowed to use your MST Venue Centerpoint. This is very useful when building performances cooperatively with others. You can allow SL legacy names, usernames, or UUIDs. UUIDs are preferred because they are most foolproof and will work even if the avatar they correspond to leaves the region suddenly or is not logged in.
Examples:
ALLOW=Arrehn Oberlander
ALLOW=3c637a3e-370e-4bca-b18e-92b4692a685a
Note: You can specify multiple ALLOW lines.
CURTAIN_OPEN=
CURTAIN_CLOSE=
The above curtain configuration lines can be used to specify a chat command that can be used to open a curtain or opening for your act, if you are using one. You would get this command from the maker of your curtain. For example, if you were using a stage curtain that opens with the command ‘/2 openme’, you would set the CURTAIN_OPEN command to ‘2,closeme’.
Examples: CURTAIN_OPEN=2,openme CURTAIN_CLOSE=2,closeme
Note: Some curtains use the same command to toggle between both opening and closing. Just use the same command on both lines. The best curtains, however, will have seperate commands for each to avoid unexpected curtain movements.
ALLOW_RELAY=
(ADVANCED) ALLOW RELAY is a rare command useful if the person who owns the stage area has gadgets that only them, and you want to share control with other collaborators. You can configure your MST Venue Centerpoint to relay messages to these objects as if they were the owner. Not recommended unless you know what you’re doing.
Example: ALLOW_RELAY=NO
CHANNEL_RELAY=999
(ADVANCED) CHANNEL_RELAY is used to specify the chat channel you will use to feed commands to the Venue Centerpoint, if relaying is enabled. For example, if you wanted the Venue Centerpoint to relay the chat command “/4 lights enable”, you could set CHANNEL_RELAY to 999 and send the command: “/999 4,lights enable”
Example: CHANNEL_RELAY=999
CHANNEL_CAMERA_VIEWERS=
CHANNEL_DIRECTOR=
CHANNEL_OUTFIT=
The above options can be used to to set the default chat channels for some MST Components. You can safely leave then alone. For maximum performance change them to some unique negative number between -99999 and −2147483648
Example: CHANNEL_CAMERA_VIEWERS=-500000 CHANNEL_DIRECTOR=-800080 CHANNEL_OUTFIT=-900090
CAM_MARKER=
(ADVANCED) Changes the name of the object used to show camera positions, when using the “showcams” command. Normally you don’t change this.
Example: CAM_MARKER=~~harpercam_marker
CAM_FADER=
(ADVANCED) Changes the name of the object used to fade in and out cameras. Normally you don’t change this.
Example: CAM_FADER=~~harpercam_fader