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Welcome-Posts

November 23, 2018 By Arrehn

MST 6.0 Feature Ideas, work in progress

I’d like for the MST 6.0 release to focus on ease of use, and reliability in high-lag environments. I’m open to rewriting pieces, if it makes them easier or simpler to explain. For example getting rid of the concept of … Read the rest

Filed Under: MetaHarpers

November 13, 2018 By Arrehn

New Projects Coming, 2018-2019

Greetings Harpers! Here’s a quick catch up of what we’ve been up to and what’s coming soon.

Quick news in 2018…

The last many months have been quiet for us in Second Life as some of us have been experimenting … Read the rest

Filed Under: MetaHarpers

June 25, 2018 By Arrehn

Preparing your Region for a Script-Intensive Performance

If you are trying to put on a performance in Second Life that depends on well-timed scripting, you know it can sometimes be a challenge. Dance Shows, Theater, Sports Events, Combat Events, Amusement Parks, Particle Shows, many kinds of events … Read the rest

Filed Under: MetaHarpers

May 30, 2018 By Arrehn

Avoiding Region-Lag when using Movers

Laaaaag! It’s everywhere, and we hate it. This mini article will provide some tips to avoiding the effects of sim lag in your show or production, specifically when using movers. By following these tips you have the ninja skills necessary … Read the rest

Filed Under: MetaHarpers

May 29, 2018 By Arrehn

MST Beta Tools Available

Greetings MetaHarper Show Tools Enthusiasts!

I’m going to start putting new, not-completely-tested features into an MST Beta release. This will let more people try it out and give feedback, without causing too much disruption to people depending on the reliability … Read the rest

Filed Under: MetaHarpers

March 26, 2013 By Arrehn

MetaHarpers Self-Service Stage Technology

NovaTheaterEver since Gabba Loon installed our community theater in the historic virtual city of Nova Albion, we have entertained the idea that the theater is a public resource that anyone can book, ideally without any lead time.

It turns out … Read the rest

Filed Under: MetaHarpers

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